An Instant Win Condition Deck is any Deck whose goal is to win not by normal victory conditions (i.e. causing the opponent to lose all of their Life Points or Deck . With the recent flood of topics on Exodia (>_>) I was thinking about how people here seem to hate Alternate Win Conditions. I read through. Cards that give the user a victory condition "Exodia the Forbidden One": If your of video games, specifically only in Yu-Gi-Oh! 5D's World Championship
Youtube VideoYu-Gi-Oh Instant Win: Final Countdown
Clarify when you're posting OC instead of someone else's work. If time runs out and both players have won an equal number of Duels, the current Duel is decided by LP or by "sudden death" if applicable. Log in or sign up in seconds. They don't need to exist, and we have a couple balanced ones already, so why make more?
Luckily though, they're such obscure and difficult interactions, they're also irrelevant.
- Cards that give the user a victory condition "Exodia the...
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- Contents[show] Standard victory conditions These are the typical ways to win a Yu-Gi-Oh! episode "Brothers in Arms, Part 3";...
- These two conditions end almost every duel. But did you know . Are there...
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Instant win condition yu-gi-oh 5ds -
Once she's acquired three of these counters, you win! What does everyone else think? Well, first, you need to place the four Spirit Magic cards in your deck. My Fanfics - All comments appreciated And my latest story: Sorry, I can't remember the names of the cards 1. Add in " D. Cards like " Pot of Duality " and " Upstart Goblin " allows you to draw a card with virtually no cost, as Life Points and revealing the card are unnecessary to you if you are using "Final Countdown".
I never knew Victory Dragon had such an effect on the game The below alt win conditions don't get discussed much I think its abuse with RftDD was unanticipated by Konami. It might have been designed to be good, but it ended up being kinda stupid.
With hundreds and hundreds of cards, The Yu-Gi-Oh credit card game has so bountiful cool cards that fair aren't really worth the effort that it gets its own page.
Board in mind, given the right deck, most of these examples can be viable if you be enduring the time and creativity to do so. You need to login to do this. Get Known if you don't attired in b be committed to an account. Having more than forty cards in your deck, for starters.
You may be capable to get away with forty one-forty three, but going to the max sixty card limit is generally seen as a bad thing. Sure, having extra cards in the deck for any prearranged situation is nice, but it makes actually getting the cards you dire in any given location much, much harder to draw.
Konami apparently took note of this and started to make some cards that actually avert this nature. Two noted examples are Pot of Desires , who nets the player the iniquitous "Pot of Greed" support at the cost of losing 10 cards from his deck permanently, and That Grass Looks Greener , which can crusher 20 cards from the player's card deck if played on the foremost turn, effectively setting up plays for an unbroken game.
There are currently eleven cards in existence that can accomplish this: Gimmick Cat's-paw of Leo ", " Number C This choice can be used with cards such as " Deep Diver " and " Emissary of the Afterlife " to augment the pieces to your hand to quickly do that is to enjoy a " Torrential Kudos " when you Gather one of them.
Deck thinning monsters such as " Mystic Tomato " can allow you to thin your deck and Special Summon monsters such as "Sangan". Recruiter monsters, such as " Bubonic Vermin " and " Troop Dragon " can both stall and lanky the deck.
Loops to continually draw cards in the same turn can be used to inspire all five pieces:. That allows you to continually Draw a Card until you Draw all five pieces. To Draw all five pieces of Exodia in the one change, continually tribute a " Manticore of Darkness " to revive another using their effect while " Card of Safe Recompense " is active. That allows you to continually draw cards until you Draw all five pieces. Some cards that cease functioning great with this entwine are " Foolish Obsequies " and " Enormous Cards ".
On your next draw, if you draw a Normal Monsters , you can shrink from again with the aftermath of "Heart of the Underdog". Keep drawing until you have all five pieces.